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Overflow
A premium interface suite that unifies every menu on your server under one design system. Live in-game theming, shareable theme codes and radial menus, with no major code changes.
Elevate your server's visual identity with OF UI, a premium interface suite engineered for the modern FiveM ecosystem. We do offer a custom ox_lib fork in order to bring a design system that makes every menu on your server look like it belongs together without major code changes.
One coherent interface for your whole server. Features live in-game theming, shareable theme codes, dual-style radial menus, and a complete ox_lib redesign so even the scripts you already run instantly match your brand. Compatible with QBCore, ESX & QBox.
NOTE: Preview screenshots are meant to show what you can accomplish with our UI Library. They are not provided within the script.
All languages supported

This is not a component library you migrate to. Overflow UI ships as an ox_lib fork, so every lib.* call the resources on your server already make is drawn with the new interface the moment you restart. The garage menu from one developer and the shop from another stop looking like they came from different games, without either script being edited.
That is the whole premise of an ox_lib redesign: change the layer everything is drawn on, and the entire resource list updates together.

Open the theme editor in game and every component on your server is on the table. Fourteen sections down the left, one per component, and inside each one the tokens that component owns: its surfaces, its text, its accent, its corner radius. Change a global token and everything follows it. Change a component's own token and only that component moves, because module tokens inherit from the global until you give them a value of their own.
The preview on the right draws real components as you edit, over a night or day backdrop, because a colour that reads well on a dark street can disappear against a bright sky. When you are happy, export the lot as one short theme code: paste it on another server, hand it to a friend, or keep it as a preset. No config file, no restart, no database.

The FiveM radial menu ships in two distinct layouts. The wheel is the familiar segmented ring for a short list of actions, while the honeycomb packs many more entries into the same space without shrinking the hit areas, which matters when players are using it mid-chase. Both support nested submenus, icons and per-entry visibility, and both inherit your theme automatically.

An alert dialog here can carry an image, section headings, formatted body copy, a bullet list and a text input in the same window. The property deed above is one component: listing photo, terms with the figure emphasised, an inclusions list and a signature field, closed with Cancel bound to ESC and a themed Confirm.
That range is what lets you use one FiveM UI library for a contract signing, a purchase confirmation and a simple yes or no prompt, instead of three different resources.

Callouts carry their own colorScheme, so a permanent-action warning, an informational note, an outstanding-balance error and a verified confirmation all sit in the same dialog without a line of CSS.
The detail that matters: the text colour is not the accent, it is derived from it. An accent used as text on its own tint often falls below readable contrast, a deep blue or a maroon error especially, so each callout lifts its own text until it clears the threshold. Pick any colour you like and the notice stays legible instead of quietly becoming unreadable.
Multi-step content needs somewhere to live on screen. The objectives panel tracks a job or heist step by step, with a counter in the header, completed steps struck through in green, the active step highlighted with its own hint line, and upcoming steps dimmed so players read the sequence at a glance.
Drop it into a bank heist, a delivery run or a tutorial and stop explaining the next step in chat.

The small components are where a server feels finished. Interaction prompts show the key and the action together. Keybind panels list several actions at once for a scene with more than one option, ESC included. Progress comes in a slim bottom bar or a compact radial with the percentage in the middle, so a long repair and a quick lockpick can each use the shape that suits them.
Notifications, text UI, list menus, input forms, skill checks and drawers round out the set, and every one of them follows the same theme.
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Most servers are assembled from resources written by a dozen different people, and it shows. A garage menu from one developer, a shop from another, a job panel from a third, each with its own colours and its own idea of what a button looks like. Overflow UI is a FiveM UI kit that fixes this from the layer underneath instead of asking you to rewrite anything.
It ships as an ox_lib fork, so every `lib.*` call your existing scripts already make is drawn with the new interface the moment you restart. That is the difference between this and a component library: you are not migrating code, you are replacing the layer the code already draws through. If your server runs ox_lib, this is an ox_lib redesign that applies to your whole resource list at once.
On top of the redesign the kit adds its own components, the ones ox_lib never had. Dual-style radial menus in wheel and honeycomb layouts, an objectives tracker for heists and multi-step jobs, drawers, keybind panels, interaction prompts, linear and circular progress, skill checks, and alert dialogs rich enough to hold an image, a bullet list and a signature field in the same window.
Theming is live and in game. Change the accent, the surfaces and the corners, see it apply immediately, then export the whole thing as a short theme code you can paste on another server or hand to a friend. Callouts carry their own `colorScheme`, so a warning, an error and a custom brand colour all coexist without touching CSS.
Compatible with QBCore, ESX and Qbox. If you want the longer explanation of what changes and what stays the same, read our guide to redesigning ox_lib.
Every `lib.*` call in the scripts you already run adopts the new look. No code changes, no migration.
Radial menus in two layouts, objectives tracker, drawers, keybind panels and rich alert dialogs.
Retheme the whole server in game, then export it as one short code to reuse or share.
Menus, prompts and notifications stop clashing, because they are all drawn by the same layer.
Give every menu on your server one identity, install the Overflow FiveM UI kit today.

Overflow Stash – Premium FiveM Stash & Storage System for ESX, QBCore & QboxTransform your FiveM server with our premium stash system. Built for performance and packed with features, this script delivers a complete storage experience your players will actually use.Whether you're running an ESX, QBCore, or Qbox server, our stash system integrates seamlessly with your existing setup. Advanced customization options let you tailor every stash, access rule, and interaction to match your server's unique style.Everything is created and placed from inside the game, so your admins never open a config file again. With regular updates, dedicated support, and comprehensive documentation, you'll have everything you need to get started in minutes.

Overflow Billing – Billing & Invoice App for FiveM (ESX, QBCore & Qbox)Give your players and businesses a proper way to charge each other. Overflow Billing is a full invoicing system that installs as a native app in lb-phone and qs-smartphone, and falls back to its own standalone interface when your server has no phone script. Anyone can send a bill, track what they are owed and settle up from one screen.Every player gets a running total of what they owe and what is owed to them, split into Received and Sent, each with its own Pending and History view. Invoices can be a single amount or split into up to ten scheduled payments, daily, weekly, biweekly, monthly or quarterly, with instalment progress tracked automatically until the invoice closes.Businesses are first-class: employees switch between their personal identity and their society, and an in-game admin panel controls whether a job can send or receive invoices at all. Permissions resolve per grade, so a recruit can be blocked from issuing while a manager keeps full control, and each grade can carry its own commission cut, paid to whoever raised the invoice the moment it is settled.Money moves through your framework's own accounts, the company balance on a society invoice and the player's bank on a personal one, and offline recipients are credited directly. Ships with server exports for other resources, English and Spanish locales, and a config-free admin flow stored in the database.

Elevate your FiveM server with Ox Inventory. Includes clothing toggles, physics-based item throwing, and status HUD. Compatible with QB/ESX/QBX.